Monday, 3 December 2007

Visions of the Future of Gaming

Curran, S. (2004) Game Plan – Great designs that Changed the face of Computer Gaming, Mies (Switzerland): Rotovision. ISBN 2-88046-696-2

(013) (Peter Molyneux – The Future of Gaming)
‘So the future of computer games: if we’re going to entertain the masses, we have to do more then just kill and shoot people. And that means game designs that appeal to us as gamers, but also appeal to people who watch soaps. I have no doubt that games are going to become more episodic; the idea that we build these huge, five- to ten-year projects….I think it’s more likely that we’ll build worlds, and you can see that with the consoles. Microsoft and Sony are both talking about making online connectivity central to their consoles, and we will be able to deliver content to people in a way that’s like going to the movies’

(036)(Noritaka Funamizu, Producer of Street Fighter II, Developed and Produced by Capcom 1991 originally for the arcade)

‘I hope one day we can create something ‘game-like’ in games. I hope we can create something that could only be achieved by the games, rather than attempting to emulate movies or other forms of media’

‘I do not see the audience or delivery method of gaming changing soon. In my opinion, games will remain games for a long time. There wouldn’t be a specific or drastic change in the bottom line of the game. Let’s just say that as long as we are playing the game through TV monitors, we will always recognize what we are doing.’

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